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Neverwinter making the rounds
Neverwinter making the rounds





neverwinter making the rounds

Oh yeah, the build doesn't require any buffs so if you just occasionally Haste yourself somehow, that's it. Eventually, you have so many elemental gems on your weapons that everything evaporates in a cloud of numbers and you can pay more attention to the plot and your decisions within it. It takes off around Level 6, so an NWN2 MOTB character can enter play already capable of taking care of themselves. The go-to build I used for this, playing blind without importing a character from NWN2 OC, was the eye-rollingly named 'Kaze no Kama' (it should show up on a search easily enough) monk build which hits a ridiculous number of times per round for all kinds of bizarre damage that can't be mitigated. The key to enjoying it for minimal effort is to find the most effortless build imaginable so that combat becomes something that just kind of happens with minimal stuffing about with the admittedly cumbersome camera and UI. But the music, setting, and mood are worth it to me. There's a lot of valid criticism about NWN2's engine and the implementation of the 3.5 engine in this game. What can I do to make this game take less effort to get in the door?.Is this game worth investing the effort to get in the door?.Compared to NWN1 the modding is nothing, but that's just because of how expansive NWN1 modding scene was. There are some defaults that work really well though so just start there.ĮDIT: Oh yeah, the game actually has a decent set of system-expanding mods adding much of 3.5 content including the Tome of Battle-classes in so if you're interested in a bit more varied martial system, it might be worth taking a look there. I recommend referencing an online guide on the class you picked or on character creation in general: the game is actually rather high on the difficulty scale unless you've got a decent grasp of what you're doing (enemy numbers get really high and you have far fewer options to subvert them than on pen'n'paper). Now, how to start, well, you'll just have to learn the system. Also, it makes a good use of the planar aspects of the world. It has its weaknesses (without spoiling much, I'll just say that there was executive meddling involved) and the fundamental mechanic of the game is rather punishing at times (but can be turned off and I recommend doing so if it gets annoying), but the story and the characterization is rather good in my opinion and it offers multiple distinct playthrough paths which I find refreshing. NWN2 is just.weak on many fronts, but MotB succeeds in a rather more mystical, engaging story. Honestly, Mask of the Betrayer is 10 times the game NWN2 ever was.







Neverwinter making the rounds